In addition to all his regular favorites -- tools, vehicles, kitchen gear, and books -- Isaac has recently developed some new games:
"Smell some soaps"
About a month ago, Isaac and I went to a health food store and picked out scented soap products; two weeks later we returned with Craig and picked out some more. Since then, the process of examining soaps -- or, as Isaac calls it, "smell some soaps" -- has become a favorite game.
Isaac will approach me with a bottle or two of shampoo under his arm. Then he says, "May I please smell that soap?" This, you understand, is my line.
"May I please smell that soap?" I say obligingly. He unscrews the cap of the bottle and presents it to me. I take a whiff, and say, "Mmm, smells like apricot." He screws the cap back on again.
Then he says, "Will you open the cap for me?" This, you realize, is my line.
"Will you open the cap for me?" I say obediently. He does so, and again holds out the bottle. I lean over and take another whiff.
He usually plays this game with my apricot shampoo and conditioner, but sometimes he likes to go around to all the bathrooms until he has collected quite an assortment of bottles. Sometimes he'll use his play shopping cart to gather them, and then he lines them up on the coffee table. After just a few minutes of this game -- I've been required to smell apricot, grapefruit, tea tree oil, coconut, and lemon scents -- my nose rebels, and I try to pretend to smell.
"Build some funny vehicles"
For Christmas in 2006, Isaac's paternal grandparents gave him some Lego-style vehicles (they're technically called Mega-Bloks). The body of the vehicle snaps onto the chassis in two components for mix-and-match fun -- you have a choice of bulldozer cab, truck cab, backhoe back, dump truck back, or cement mixer back. There are also some plain blocks which fit onto the chassis.
For an entire year, Isaac used these toys only as whole vehicles. He didn't have the dexterity to remove the components himself, and he didn't appreciate the humor when an adult created, say, a cement truck with a bulldozer blade. But suddenly this December he discovered he could remove the component blocks himself.
He also discovered the toy's humorous possibilities, and very quickly he developed a game he calls "build some funny vehicles." Sometimes this means a two-cabbed vehicle, or one with no cab at all, or (his favorite) one with a bunch of extra blocks inserted between the chassis and the components to make the vehicle tall and off-center.
After he constructs a vehicle, he holds it up so I can see it, and he says, "What?!" He says it in exaggerated disbelief, with five drawn-out syllables, more like, "Wha-a-a-a-t?!" This, you gather, is my line.
"What?!" I say obediently. Sometimes he also prompts me to say, "That's the funniest truck I've ever seen!"
This activity can go on for 20 minutes, which makes it an excellent game for me to play while blogging or checking email. Often he builds the same vehicle over and over again, because there are a finite number of components. I say "What?!" every single time, though.
"Mama needs a hug"
Isaac puts on a sad face and says in a pitiful little voice, "Mama needs a hug." This, you comprehend, is my line.
"Mama needs a hug," I say obligingly. I also use a pitiful little voice and put on a sad face. Isaac gives me a big hug, and I cheer up immediately. (Wouldn't you?)
There are variations on this game, most notably "Mama needs a kiss." I tried to encourage Isaac's interest in playing "Mama needs a nap" one afternoon when I was lying down, but he kept hugging me and sleep was impossible.
- - - - -
All of these are tightly -- if minimally -- scripted games, where the words spoken seldom vary, and where the words are equal in importance to the props and activities. I can't help but wonder what this says about Isaac's personality.
No comments:
Post a Comment